Fight commands

A breakdown of the calculating commands: .calc, .bulk, .elim and .multi

Predict fight outcomes and optimize!

.calc or .c is the most basic command. This calculates the outcome of a fight between two troops in the most intuitive format.

Things To Know:

Make sure to add a , in between the two units.

.c wa 10, ri 5

wa is for warrior, and ri is for rider. All troops have a shortcut for their names for ease and convenience.

Each troop can have various modifiers, these include: v, d, w . v is for veteran status, d is for single defense bonus, and w is for walled troops (double defense bonus).

.c wa v 14, ri 6 d

This would mean a warrior with 14/15 hp and with veteran status is attacking a rider with 6/10 hp and a singular defense bonus.

Additionally, naval units can be calculated using bo, sh, bs. bo is for boat, sh is for ship, and bs for a battleship.

.c wa sh 9, ri bo 5

This means a warrior in a boat with 10 hp is attacking a rider in a boat with 5 hp.

HP input

If a unit isn't specified with a hp amount, the hp will automatically be assumed to be maximum.

.c wa, ri

This means a warrior at 10 hp (since it will automatically place it at maximum health due to no exact value) attacks a rider at 10 hp as well (maximum health for the same reason).

The same is true if the unit has a veteran specification.

.c wa v 12, ri

This means a warrior at 12hp (out of 15hp, since veteran) attacks a rider at 10 hp.

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